Game Port

McPixel 3

Ported by Rinnegatamante

McPixel 3 — Screenshot 1
McPixel 3 — Screenshot 2
McPixel 3 — Screenshot 3

This is a wrapper/port of McPixel 3 for the PS Vita.

The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.

Version history

  • v1.1 (Aug 16, 2023) — Fixed a stack overflow issue causing sporadic crashes when loading 3D objects in certain minigames. Download.
  • v1.0 (Aug 09, 2023) — initial release. Download.


Installation instructions

  • Install kubridge by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:

      *KERNEL
      ux0:tai/kubridge.skprx
      ux0:tai/fd_fix.skprx

    Note Don't install fd_fix.skprx if you're using rePatch plugin
  • Optional: Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Install the vpk from Download button.
  • Obtain your copy of McPixel 3 legally for Android in form of an .apk file.
  • Open the apk with your zip explorer and extract the file libmain.so to ux0:data/mcpixel.
  • Extract the content of the assets folder from the .apk inside ux0:data/mcpixel.

About the author

I'm a long time PSVita homebrew developer principally focusing on game and emulator ports. I'm also the creator and lead developer of vitaGL, an openGL wrapper/high level driver for PSVita allowing to provide hardware acceleration for graphics to PSVita homebrew.